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Development 2026
Building Dreadhaul with Unreal Engine 5
Notes from the development process, including C++ systems, UI structure, multiplayer foundations, and production decisions.
Notes from the development process, including C++ systems, UI structure, multiplayer foundations, and production decisions.
Dreadhaul is being developed in Unreal Engine 5 with a strong focus on C++ gameplay systems.
The project structure is designed around reusable systems: operation selection, raid runtime state, inventory decisions, vehicle extraction, team quota, and progression.
Blueprints are kept mainly for visual work, UI layout, animation hooks, and editor-facing presentation. Core gameplay logic stays in C++ where possible.
This approach helps the project stay scalable as the game moves from prototype systems toward the first playable version.