Team-Based Raid Pressure
Players work toward a shared quota while managing danger, time, carrying limits, and teammate positioning.
Current Project
A 4-player co-op extraction survival game built with Unreal Engine 5. Enter the raid, collect loot, load the vehicle, and extract before the pressure breaks the team.
Gameplay Media Coming Soon
Screenshots, gameplay clips, trailer materials, and official media will be added as Dreadhaul reaches a more public-ready stage.
Game Overview
Dreadhaul is designed around compact raid instances instead of a large open-world city. Players prepare in the hub, select an operation, enter dangerous interiors, gather valuable items, and return through the extraction vehicle.
The team shares pressure through quota, time, limited carrying capacity, loot value, and escalating threats. The question is not only what you can find, but when the team should leave.
Core Features
Players work toward a shared quota while managing danger, time, carrying limits, and teammate positioning.
Loot can be loaded into the vehicle. Leaving becomes a team decision: extract now, wait for teammates, or risk staying longer.
Operations are focused interior raids designed for readable routes, risk decisions, and repeatable tension.
Successful returns support progression, economy, unlocks, and future operation access.
Development Status
The project is currently moving toward its first playable version. Public gameplay footage and official media will be shared when the core loop reaches a stronger presentation stage.
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